Web of H2020 TRANSLITERACY project – P.I. Carlos A. Scolari (@cscolari)
Online platforms and web portals with educational contents
C+: Transmedia content for educational purposes. An initiative promoted by Plan Ceibal, ANEP and the state channel “Televisión Nacional” of Uruguay.
The Definitive Guide to Online Gaming Privacy & Safety (Are You at Risk?): This guide contains plenty of helpful information such as: the rise of online gaming, facts and statistics around online gaming privacy, common forms of cyberattacks targeting online gamers, practical and useful tips and advice to avoid being a victim of cyber attacks when playing online, including tips for parents with kids who play online games.
EdReNe: The objective of this Thematic Network is to bring together web-based repositories of learning resources with content owners and other stakeholders education.
Learneurope: Educational portal presents the information required to guide teachers and students in the study of the process of European integration based on the history, geography and economics of the EU.
KlasCement: KlasCement is a free platform where teachers help each other by sharing resources for students of all ages.
Toolkit for Digitally Literate Teachers: this portal by USC Rossier School of Education provides teachers and school administrators with how-to guides, actionable strategies, and real-life examples of the benefits of digital literacy and how to incorporate technology in the classroom.
Media and new literacies research portals
Better internet for kids: The key vision behind the BIK core service platform is to create a better internet for children and young people. Its mission is to foster the exchange of knowledge, expertise, resources and best practices between key online safety stakeholders, including industry, in order to increase access to high-quality content for children and young people, step up awareness and empowerment, create a safe environment for children online, and fight against child sexual abuse and child sexual exploitation.
Connected Learning Alliance: The aim of this alliance is to open up educational, civic and career opportunities for young people based on the principles of connecting learning– pursuing a personal interest with the support of peers, mentors and adults. The Connected Learning Alliance is coordinated at the Digital Media and Learning Research Hub of the University of California Humanities Research Institute, based at UC Irvine. It is supported by the MacArthur Foundation as part of its Digital Media and Learning initiative.
Digital Literacy Resource Platform: An evolving collection of tools that students can use to learn more about online safety, privacy, information quality, creativity, and copyright. These tools aim to empower students with knowledge about connected learning environments and other parts of the digital world so they can make the online choices that are right for them. The DLRP is designed and maintained by the Berkman Klein Center for Internet & Society at Harvard University, with support from the MacArthur Foundation’s Digital Media Literacy Trust Challenge Competition.
Digital Media and Learning Research Hub: Located at the system-wide University of California Humanities Research Institute at UC Irvine, it is an international research center that is committed to promoting compelling research collaborations about best participatory learning practices, applications, programs and their assessments that engage digital media. It is funded by the MacArthur Foundation, and supports emerging research on digital media and learning through two interdisciplinary research networks — Connected Learning and Youth and Participatory Politics — and the Connecting Youth Project.
EU Kids Online: This multinational research network seeks to enhance knowledge of European children’s online opportunities, risks and safety. It uses multiple methods to map children’s and parents’ experience of the interne. It has been funded by the European Commission’s Better Internet for Kids programme.
HASTAC: Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC) was co-founded in 2002 by Cathy N. Davidson, then Vice Provost for Interdisciplinary Studies at Duke University and David Theo Goldberg, Director of the University of California Humanities Research Institute (UCHRI). HASTAC’s goal is to envision new ways of learning that that can serve the goals of a global society by enhancing the role of humanistic learning in the Information Age.
MacArthur Foundation – Digital Media and Learning Initiative: For the past 10 years, MacArthur has supported research and design experiments to understand the implications for education of young people’s use of digital media. A new approach, Connected Learning, has emerged as a way to connect fragmented spheres of a young person’s life—interests, academic and work opportunities, and peer culture.
Safer Internet Day: An initiative of the EU SafeBorders project in 2004, Safer Internet Day is celebrated in more than 100 countries worldwide. It is handled by Insafe, an European network of Safer Internet Centres (SICs). Every national centre implements awareness and educational campaigns, runs a helpline, and works closely with youth to ensure an evidence-based, multi-stakeholder approach to creating a better internet.
Youth and Media: The Youth and Media project at the Berkman Klein Center for Internet & Society aims to gain detailed insights into youth practices and digital fluencies, harness the associated opportunities, address challenges, and ultimately shape the evolving regulatory and educational framework in a way that advances the public interest.
YouTube Educational Channels
Massachusetts Institute of Technology: The channel’s goal is to educate people in science, technology, and other academic areas to further educate the world. It has many affiliated channels like MIT News Videos, MIT +K12, Art at MIT, MIT Computer Science, and MIT Tech TV.
Microsoftedu: Channel by Microsoft focused on all their K-12 and higher education videos and content. They have many how-to videos, vision videos, and product ideas in addition to many other different types of general content.